Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
Pathfinder::AStarGeneric< NODETYPE, DESTCOST, GETNEIGHBORS, COSTTYPE >Generic A * pathfinder
Pathfinder::AStarGeneric< NODETYPE, DESTCOST, GETNEIGHBORS, COSTTYPE >::AddNeighborFunctorFunctor passed to the IGetNeighbors functor
Pathfinder::AStarGeneric< NODETYPE, DESTCOST, GETNEIGHBORS, COSTTYPE >::IGetNeighborsFunctor interface for getting the neighbor states of a given state
Pathfinder::AStarGenericCached< NODETYPE, DESTCOST, GETNEIGHBORS, COSTTYPE >Generic A * pathfinder with caching
Pathfinder::AStarGenericCached< NODETYPE, DESTCOST, GETNEIGHBORS, COSTTYPE >::AddNeighborFunctorFunctor passed to the IGetNeighbors functor
Pathfinder::AStarGenericCached< NODETYPE, DESTCOST, GETNEIGHBORS, COSTTYPE >::IGetNeighborsFunctor interface for getting the neighbor states of a given state
Pathfinder::AStarTile4Dir< MOVECOST, DESTCOST, MOVEBLOCKED, COSTTYPE >A * path finder for 2d movement in 4 directions
Pathfinder::AStarTile4DirCached< MOVECOST, DESTCOST, MOVEBLOCKED, COSTTYPE >A * path finder for 2d movement in 4 directions with caching
Pathfinder::AStarTile8Dir< MOVECOST, DESTCOST, MOVEBLOCKED, COSTTYPE >A * path finder for 2d movement in 8 directions
Pathfinder::AStarTile8DirCached< MOVECOST, DESTCOST, MOVEBLOCKED, COSTTYPE >A * path finder for 2d movement in 8 directions with caching
Pathfinder::IDestinationCost< NODETYPE, COSTTYPE >Functor interface to compute estimated movement cost from one state to the goal state
Pathfinder::IMoveBlocked< NODETYPE >Functor interface to determine if direct state change is possible
Pathfinder::IMoveCost< NODETYPE, COSTTYPE >Functor interface to compute exact movement cost from one state to another

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